Blender Texture Mapping Coordinates

Siyah Bayrak

Blender Texture Mapping Coordinates. Textures need mapping coordinates to determine how they are applied to the object. For example a 2D image texture could be configured to wrap itself around a cylindrical-shaped object.

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Conclusion Blender UV Mapping. To do it properly create a UV map by eg. Once connected you should see no difference but no texture weirdness either other than the wrong scale.

To use generated coordinate mapping and not UV mapping is the quick and dirty method.

Grab the tutorial files here. Conclusion Blender UV Mapping. See Texture Spaces for more information. This lesson explains how to create texture coordinates using Blender.