Blender Texture Mapping Object

Siyah Bayrak

Blender Texture Mapping Object. Textures and UV Mapping in Blender See below for an introduction to UV maps and unwrapping Jims Notes regarding Blender objects the UV Editor and applying textures etc 1To use texture an image to an object you need to 1Be in Edit Mode not object mode 2Assign one or more UV maps to an object which will in turn be used to be. To select all faces that are on one level select one face of the ground and press SHIFT G then select co-planar.

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Learn how to SPICE UP your 3D models in BLENDER by applying IMAGE TEXTURES to themWant to follow along. Sometimes called Triplanar projection. Go into the Shader Editor making sure the object and material containing the texture are selected.

There are basic texture mapping controls but quite soon you realise in Blender that for all but the most basic objects the way to go is what is known as UV mapping.

Instead we can use what Blender refers to as box projection. Grab the tutorial files here. Now scroll down to Mapping and set your coordinates to Object set your object to the cylinder we made and finally set Projection to Tube. For example a 2D image texture could be configured to wrap itself around a cylindrical-shaped object.